![]() ![]() ![]() blit(‘source’,’ position’)” is being used to blit the particular image on the screen under the game loop. To load the image we will use “(‘image path or image name’)” and “screen. Firstly, we will load the image and then we will blit it on the screen, the blitting means to draw that particular image. Now starting with the game, the most basic need is to set a background image for our window screen. In this project, we will make 5 user-defined functions named: firstly, we will check for the quit event with the help of “pygame. Now we will make a game loop using a “while” loop under this we will run a “ for” loop for getting the events with the help of “()” and to check the event type we will make use of “.type”. The basic steps are to initialize the pygame module by the “.init()” method and set the frames per second by the “() “method of the “random” module.įirst of all, to create a game window we will use the “_mode(width, height)” method and to set the caption of our window we will use “_caption( )”. For maintaining the rules, we have to code for setting the parameters for scoring a point and losing the game by hitting the pipes and surfaces.Create the pipes at the top and bottom and show them in animation as well.We need to create an animation that will treat the user’s eye as if the bird is moving ahead and by moving the base we will do so. ![]() * After discussing the elements, let’s discuss the objectives under which these elements will be used: *Firstly, for making this game the raw elements which will be needed: Along with “pygame”, we will also import the “sys”, “time”, and “random” modules.īefore talking about the process in which we have to code, let’s discuss the raw elements first and along with them the objectives as well: With the help of the “import” keyword, we will import all the libraries needed. The most basic need to work under the module is to import them. Rotated_bird = (bird_img, bird_movement * -6, 1) If event.key = pygame.K_SPACE and game_over:īird_rect = bird_up.get_rect(center=bird_rect.center) If event.key = pygame.K_SPACE and not game_over: # If space key is pressed If event.type = pygame.KEYDOWN: # Key pressed event If event.type = pygame.QUIT: # QUIT event Over_rect = over_img.get_rect(center=(width // 2, height // 2)) ![]()
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